![]() ![]() Everything is incremental and what is learned along the way contributes. However, they already have Tobii eye tracker / TrackIR support built in which is something of a halfway point to VR in terms of experience.Īs far as wipes and game systems, its worth noting that they are still getting data on what people do even with incomplete systems. Proper VR support will come quite a bit later, most likely when more systems are added. As for VR, not yet (officially) - there are those who have had a good time with using a VR HMD and using it for head movement/viewport in the game both while flying and on the ground - this does speak to the design that even in an early implementation you can decouple head from body movement. You can also fly quite comfortably with a gamepad, but not quite as dynamically as with HOTAS/HOSAS. Some actually use dual sticks + throttle, + foot pedals depending on their hardware configuration but that's in no way "necessary". HOTAS or HOSAS (with of course KB/M to fall back for on-foot movement and the like) are considered the gold standard. ![]() But I see what I see, and I hope they correct it. I love what this could be and so much of what they are creating.Īnd I can still call our poor management or lack of discipline - because ive experienced it, lived it, and my job is fixing it these days. I’m extremely well paid and all my hobbies are on hiatus due to covid still. I pledged at the beginning of the Kickstarter. I’ve watched companies burn because of that. I can also admit that brilliant minds need project and product managers, and this looks like a brilliant mind that is missing just that. ![]() Wing commander 3 / 4 were an annual, if not more often play through. I played wing commander when it came out. Generally it was bugs that were annoying or broke for a handful of people. Very few of those had major game breaking bugs that players hit constantly. ![]()
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